width, $this->height); // Generate colours $colour = new colour_manager($img, array( 'random' => true, 'min_value' => 60, ), 'hsv'); $scheme = $colour->colour_scheme('background', false); $scheme = $colour->mono_range($scheme, 10, false); shuffle($scheme); $bg_colours = array_splice($scheme, mt_rand(6, 12)); // Generate code characters $characters = $sizes = $bounding_boxes = array(); $width_avail = $this->width - 15; $code_len = strlen($code); $captcha_bitmaps = $this->captcha_bitmaps(); for ($i = 0; $i < $code_len; ++$i) { $characters[$i] = new char_cube3d($captcha_bitmaps, $code[$i]); list($min, $max) = $characters[$i]->range(); $sizes[$i] = mt_rand($min, $max); $box = $characters[$i]->dimensions($sizes[$i]); $width_avail -= ($box[2] - $box[0]); $bounding_boxes[$i] = $box; } // Redistribute leftover x-space $offset = array(); for ($i = 0; $i < $code_len; ++$i) { $denom = ($code_len - $i); $denom = max(1.3, $denom); $offset[$i] = mt_rand(0, (1.5 * $width_avail) / $denom); $width_avail -= $offset[$i]; } if ($config['captcha_gd_x_grid']) { $grid = (int) $config['captcha_gd_x_grid']; for ($y = 0; $y < $this->height; $y += mt_rand($grid - 2, $grid + 2)) { $current_colour = $scheme[array_rand($scheme)]; imageline($img, mt_rand(0,4), mt_rand($y - 3, $y), mt_rand($this->width - 5, $this->width), mt_rand($y - 3, $y), $current_colour); } } if ($config['captcha_gd_y_grid']) { $grid = (int) $config['captcha_gd_y_grid']; for ($x = 0; $x < $this->width; $x += mt_rand($grid - 2, $grid + 2)) { $current_colour = $scheme[array_rand($scheme)]; imagedashedline($img, mt_rand($x -3, $x + 3), mt_rand(0, 4), mt_rand($x -3, $x + 3), mt_rand($this->height - 5, $this->height), $current_colour); } } $xoffset = 5; for ($i = 0; $i < $code_len; ++$i) { $dimm = $bounding_boxes[$i]; $xoffset += ($offset[$i] - $dimm[0]); $yoffset = mt_rand(-$dimm[1], $this->height - $dimm[3]); $characters[$i]->drawchar($sizes[$i], $xoffset, $yoffset, $img, $colour->get_resource('background'), $scheme); $xoffset += $dimm[2]; } if ($config['captcha_gd_foreground_noise']) { $this->noise_line($img, 0, 0, $this->width, $this->height, $colour->get_resource('background'), $scheme, $bg_colours); } // Send image header('Content-Type: image/png'); header('Cache-control: no-cache, no-store'); // burin start for ($c =3;$c<30;$c++) { imagearc($img, 5 * $c , 5, 10, 10, 0, 359, ImageColorAllocate($img, 255, 255, 255)); imagearc($img, 5 , 5 * $c, 8, 8, 0, 359, ImageColorAllocate($img, 255, 255, 255)); } // burin stop imagepng($img); imagedestroy($img); } /** * Noise line */ function noise_line($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font) { imagesetthickness($img, 2); $x1 = $min_x; $x2 = $max_x; $y1 = $min_y; $y2 = $min_y; do { $line = array_merge( array_fill(0, mt_rand(30, 60), $non_font[array_rand($non_font)]), array_fill(0, mt_rand(30, 60), $bg) ); imagesetstyle($img, $line); imageline($img, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED); $y1 += mt_rand(12, 35); $y2 += mt_rand(12, 35); } while ($y1 < $max_y && $y2 < $max_y); $x1 = $min_x; $x2 = $min_x; $y1 = $min_y; $y2 = $max_y; do { $line = array_merge( array_fill(0, mt_rand(30, 60), $non_font[array_rand($non_font)]), array_fill(0, mt_rand(30, 60), $bg) ); imagesetstyle($img, $line); imageline($img, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED); $x1 += mt_rand(20, 35); $x2 += mt_rand(20, 35); } while ($x1 < $max_x && $x2 < $max_x); imagesetthickness($img, 1); } /** * Return bitmaps */ function captcha_bitmaps() { return array( 'width' => 9, 'height' => 15, 'data' => array( 'A' => array( array(0,0,0,0,1,0,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,1,1,1,1,1,1,1,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), ), 'B' => array( array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), ), 'C' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), 'D' => array( array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), ), 'E' => array( array(1,1,1,1,1,1,1,1,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,1,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,1,1), ), 'F' => array( array(1,1,1,1,1,1,1,1,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), ), 'G' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,1,1,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), 'H' => array( array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,1,1,1,1,1,1,1,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), ), 'I' => array( array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(1,1,1,1,1,1,1,1,1), ), 'J' => array( array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(1,0,0,0,0,1,0,0,0), array(1,0,0,0,0,1,0,0,0), array(0,1,0,0,1,0,0,0,0), array(0,0,1,1,0,0,0,0,0), ), 'K' => array( // New 'K', supplied by NeoThermic array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,1,0,0,0), array(1,0,0,0,1,0,0,0,0), array(1,0,0,1,0,0,0,0,0), array(1,0,1,0,0,0,0,0,0), array(1,1,0,0,0,0,0,0,0), array(1,0,1,0,0,0,0,0,0), array(1,0,0,1,0,0,0,0,0), array(1,0,0,0,1,0,0,0,0), array(1,0,0,0,0,1,0,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), ), 'L' => array( array(0,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,1,1), ), 'M' => array( array(1,1,0,0,0,0,0,1,1), array(1,1,0,0,0,0,0,1,1), array(1,0,1,0,0,0,1,0,1), array(1,0,1,0,0,0,1,0,1), array(1,0,1,0,0,0,1,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), ), 'N' => array( array(1,1,0,0,0,0,0,0,1), array(1,1,0,0,0,0,0,0,1), array(1,0,1,0,0,0,0,0,1), array(1,0,1,0,0,0,0,0,1), array(1,0,0,1,0,0,0,0,1), array(1,0,0,1,0,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,0,1,0,0,1), array(1,0,0,0,0,1,0,0,1), array(1,0,0,0,0,0,1,0,1), array(1,0,0,0,0,0,1,0,1), array(1,0,0,0,0,0,0,1,1), array(1,0,0,0,0,0,0,1,1), ), 'O' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), 'P' => array( array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), ), 'Q' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,1,0,0,1), array(1,0,0,0,0,0,1,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,1), ), 'R' => array( array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), array(1,1,1,0,0,0,0,0,0), array(1,0,0,1,0,0,0,0,0), array(1,0,0,0,1,0,0,0,0), array(1,0,0,0,0,1,0,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), ), 'S' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(0,0,1,1,1,1,1,0,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), 'T' => array( array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), ), 'U' => array( array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), 'V' => array( array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), ), 'W' => array( // New 'W', supplied by MHobbit array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,1,0,0,0,1,0,1), array(1,0,1,0,0,0,1,0,1), array(1,0,1,0,0,0,1,0,1), array(1,1,0,0,0,0,0,1,1), array(1,1,0,0,0,0,0,1,1), ), 'X' => array( array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,0,1,0,0,0,1,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,1,0,0,0,1,0,0), array(0,1,0,0,0,0,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), ), 'Y' => array( array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), ), 'Z' => array( // New 'Z' supplied by Anon array(1,1,1,1,1,1,1,1,1), array(1,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,1,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,1,0,0,0,0,0), array(0,0,0,1,0,0,0,0,0), array(0,0,1,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,1), array(1,1,1,1,1,1,1,1,1), ), '1' => array( array(0,0,0,1,1,0,0,0,0), array(0,0,1,0,1,0,0,0,0), array(0,1,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,1,1,1,1,1,1,1,0), ), '2' => array( // New '2' supplied by Anon array(0,0,0,1,1,1,0,0,0), array(0,0,1,0,0,0,1,0,0), array(0,1,0,0,0,0,1,1,0), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,1,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,1,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,1,0,0,0,0,0), array(0,0,1,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,0,0,0,0,0), ), '3' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,1,1,0,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), '4' => array( array(0,0,0,0,0,0,1,1,0), array(0,0,0,0,0,1,0,1,0), array(0,0,0,0,1,0,0,1,0), array(0,0,0,1,0,0,0,1,0), array(0,0,1,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), ), '5' => array( array(1,1,1,1,1,1,1,1,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(0,0,1,1,1,1,1,0,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), '6' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,1,1,1,1,0,0), array(1,0,1,0,0,0,0,1,0), array(1,1,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), '7' => array( array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,1,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,1,0,0,0,0,0), array(0,0,0,1,0,0,0,0,0), array(0,0,1,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), ), '8' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), '9' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,1), array(0,1,0,0,0,0,1,0,1), array(0,0,1,1,1,1,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), ) ); } } /** * @package VC */ class char_cube3d { var $bitmap; var $bitmap_width; var $bitmap_height; var $basis_matrix = array(array(1, 0, 0), array(0, 1, 0), array(0, 0, 1)); var $abs_x = array(1, 0); var $abs_y = array(0, 1); var $x = 0; var $y = 1; var $z = 2; var $letter = ''; /** */ function char_cube3d(&$bitmaps, $letter) { $this->bitmap = $bitmaps['data'][$letter]; $this->bitmap_width = $bitmaps['width']; $this->bitmap_height = $bitmaps['height']; $this->basis_matrix[0][0] = mt_rand(-600, 600); $this->basis_matrix[0][1] = mt_rand(-600, 600); $this->basis_matrix[0][2] = (mt_rand(0, 1) * 2000) - 1000; $this->basis_matrix[1][0] = mt_rand(-1000, 1000); $this->basis_matrix[1][1] = mt_rand(-1000, 1000); $this->basis_matrix[1][2] = mt_rand(-1000, 1000); $this->normalize($this->basis_matrix[0]); $this->normalize($this->basis_matrix[1]); $this->basis_matrix[2] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[1]); $this->normalize($this->basis_matrix[2]); // $this->basis_matrix[1] might not be (probably isn't) orthogonal to $basis_matrix[0] $this->basis_matrix[1] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[2]); $this->normalize($this->basis_matrix[1]); // Make sure our cube is facing into the canvas (assuming +z == in) for ($i = 0; $i < 3; ++$i) { if ($this->basis_matrix[$i][2] < 0) { $this->basis_matrix[$i][0] *= -1; $this->basis_matrix[$i][1] *= -1; $this->basis_matrix[$i][2] *= -1; } } // Force our "z" basis vector to be the one with greatest absolute z value $this->x = 0; $this->y = 1; $this->z = 2; // Swap "y" with "z" if ($this->basis_matrix[1][2] > $this->basis_matrix[2][2]) { $this->z = 1; $this->y = 2; } // Swap "x" with "z" if ($this->basis_matrix[0][2] > $this->basis_matrix[$this->z][2]) { $this->x = $this->z; $this->z = 0; } // Still need to determine which of $x,$y are which. // wrong orientation if y's y-component is less than it's x-component // likewise if x's x-component is less than it's y-component // if they disagree, go with the one with the greater weight difference. // rotate if positive $weight = (abs($this->basis_matrix[$this->x][1]) - abs($this->basis_matrix[$this->x][0])) + (abs($this->basis_matrix[$this->y][0]) - abs($this->basis_matrix[$this->y][1])); // Swap "x" with "y" if ($weight > 0) { list($this->x, $this->y) = array($this->y, $this->x); } $this->abs_x = array($this->basis_matrix[$this->x][0], $this->basis_matrix[$this->x][1]); $this->abs_y = array($this->basis_matrix[$this->y][0], $this->basis_matrix[$this->y][1]); if ($this->abs_x[0] < 0) { $this->abs_x[0] *= -1; $this->abs_x[1] *= -1; } if ($this->abs_y[1] > 0) { $this->abs_y[0] *= -1; $this->abs_y[1] *= -1; } $this->letter = $letter; } /** * Draw a character */ function drawchar($scale, $xoff, $yoff, $img, $background, $colours) { $width = $this->bitmap_width; $height = $this->bitmap_height; $bitmap = $this->bitmap; $colour1 = $colours[array_rand($colours)]; $colour2 = $colours[array_rand($colours)]; $swapx = ($this->basis_matrix[$this->x][0] > 0); $swapy = ($this->basis_matrix[$this->y][1] < 0); for ($y = 0; $y < $height; ++$y) { for ($x = 0; $x < $width; ++$x) { $xp = ($swapx) ? ($width - $x - 1) : $x; $yp = ($swapy) ? ($height - $y - 1) : $y; if ($bitmap[$height - $yp - 1][$xp]) { $dx = $this->scale($this->abs_x, ($xp - ($swapx ? ($width / 2) : ($width / 2) - 1)) * $scale); $dy = $this->scale($this->abs_y, ($yp - ($swapy ? ($height / 2) : ($height / 2) - 1)) * $scale); $xo = $xoff + $dx[0] + $dy[0]; $yo = $yoff + $dx[1] + $dy[1]; $origin = array(0, 0, 0); $xvec = $this->scale($this->basis_matrix[$this->x], $scale); $yvec = $this->scale($this->basis_matrix[$this->y], $scale); $face_corner = $this->sum2($xvec, $yvec); $zvec = $this->scale($this->basis_matrix[$this->z], $scale); $x_corner = $this->sum2($xvec, $zvec); $y_corner = $this->sum2($yvec, $zvec); imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $xvec, $x_corner,$zvec), 4, $colour1); imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $yvec, $y_corner,$zvec), 4, $colour2); $face = $this->gen_poly($xo, $yo, $origin, $xvec, $face_corner, $yvec); imagefilledpolygon($img, $face, 4, $background); imagepolygon($img, $face, 4, $colour1); } } } } /* * return a roughly acceptable range of sizes for rendering with this texttype */ function range() { return array(3, 4); } /** * Vector length */ function vectorlen($vector) { return sqrt(pow($vector[0], 2) + pow($vector[1], 2) + pow($vector[2], 2)); } /** * Normalize */ function normalize(&$vector, $length = 1) { $length = (( $length < 1) ? 1 : $length); $length /= $this->vectorlen($vector); $vector[0] *= $length; $vector[1] *= $length; $vector[2] *= $length; } /** */ function cross_product($vector1, $vector2) { $retval = array(0, 0, 0); $retval[0] = (($vector1[1] * $vector2[2]) - ($vector1[2] * $vector2[1])); $retval[1] = -(($vector1[0] * $vector2[2]) - ($vector1[2] * $vector2[0])); $retval[2] = (($vector1[0] * $vector2[1]) - ($vector1[1] * $vector2[0])); return $retval; } /** */ function sum($vector1, $vector2) { return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1], $vector1[2] + $vector2[2]); } /** */ function sum2($vector1, $vector2) { return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1]); } /** */ function scale($vector, $length) { if (sizeof($vector) == 2) { return array($vector[0] * $length, $vector[1] * $length); } return array($vector[0] * $length, $vector[1] * $length, $vector[2] * $length); } /** */ function gen_poly($xoff, $yoff, &$vec1, &$vec2, &$vec3, &$vec4) { $poly = array(); $poly[0] = $xoff + $vec1[0]; $poly[1] = $yoff + $vec1[1]; $poly[2] = $xoff + $vec2[0]; $poly[3] = $yoff + $vec2[1]; $poly[4] = $xoff + $vec3[0]; $poly[5] = $yoff + $vec3[1]; $poly[6] = $xoff + $vec4[0]; $poly[7] = $yoff + $vec4[1]; return $poly; } /** * dimensions */ function dimensions($size) { $xn = $this->scale($this->basis_matrix[$this->x], -($this->bitmap_width / 2) * $size); $xp = $this->scale($this->basis_matrix[$this->x], ($this->bitmap_width / 2) * $size); $yn = $this->scale($this->basis_matrix[$this->y], -($this->bitmap_height / 2) * $size); $yp = $this->scale($this->basis_matrix[$this->y], ($this->bitmap_height / 2) * $size); $p = array(); $p[0] = $this->sum2($xn, $yn); $p[1] = $this->sum2($xp, $yn); $p[2] = $this->sum2($xp, $yp); $p[3] = $this->sum2($xn, $yp); $min_x = $max_x = $p[0][0]; $min_y = $max_y = $p[0][1]; for ($i = 1; $i < 4; ++$i) { $min_x = ($min_x > $p[$i][0]) ? $p[$i][0] : $min_x; $min_y = ($min_y > $p[$i][1]) ? $p[$i][1] : $min_y; $max_x = ($max_x < $p[$i][0]) ? $p[$i][0] : $max_x; $max_y = ($max_y < $p[$i][1]) ? $p[$i][1] : $max_y; } return array($min_x, $min_y, $max_x, $max_y); } } /** * @package VC */ class colour_manager { var $img; var $mode; var $colours; var $named_colours; /** * Create the colour manager, link it to the image resource */ function colour_manager($img, $background = false, $mode = 'ahsv') { $this->img = $img; $this->mode = $mode; $this->colours = array(); $this->named_colours = array(); if ($background !== false) { $bg = $this->allocate_named('background', $background); imagefill($this->img, 0, 0, $bg); } } /** * Lookup a named colour resource */ function get_resource($named_colour) { if (isset($this->named_colours[$named_colour])) { return $this->named_colours[$named_colour]; } if (isset($this->named_rgb[$named_colour])) { return $this->allocate_named($named_colour, $this->named_rgb[$named_colour], 'rgb'); } return false; } /** * Assign a name to a colour resource */ function name_colour($name, $resource) { $this->named_colours[$name] = $resource; } /** * names and allocates a colour resource */ function allocate_named($name, $colour, $mode = false) { $resource = $this->allocate($colour, $mode); if ($resource !== false) { $this->name_colour($name, $resource); } return $resource; } /** * allocates a specified colour into the image */ function allocate($colour, $mode = false) { if ($mode === false) { $mode = $this->mode; } if (!is_array($colour)) { if (isset($this->named_rgb[$colour])) { return $this->allocate_named($colour, $this->named_rgb[$colour], 'rgb'); } if (!is_int($colour)) { return false; } $mode = 'rgb'; $colour = array(255 & ($colour >> 16), 255 & ($colour >> 8), 255 & $colour); } if (isset($colour['mode'])) { $mode = $colour['mode']; unset($colour['mode']); } if (isset($colour['random'])) { unset($colour['random']); // everything else is params return $this->random_colour($colour, $mode); } $rgb = colour_manager::model_convert($colour, $mode, 'rgb'); $store = ($this->mode == 'rgb') ? $rgb : colour_manager::model_convert($colour, $mode, $this->mode); $resource = imagecolorallocate($this->img, $rgb[0], $rgb[1], $rgb[2]); $this->colours[$resource] = $store; return $resource; } /** * randomly generates a colour, with optional params */ function random_colour($params = array(), $mode = false) { if ($mode === false) { $mode = $this->mode; } switch ($mode) { case 'rgb': // @TODO random rgb generation. do we intend to do this, or is it just too tedious? break; case 'ahsv': case 'hsv': default: $default_params = array( 'hue_bias' => false, // degree / 'r'/'g'/'b'/'c'/'m'/'y' /'o' 'hue_range' => false, // if hue bias, then difference range +/- from bias 'min_saturation' => 30, // 0 - 100 'max_saturation' => 80, // 0 - 100 'min_value' => 30, // 0 - 100 'max_value' => 80, // 0 - 100 ); $alt = ($mode == 'ahsv') ? true : false; $params = array_merge($default_params, $params); $min_hue = 0; $max_hue = 359; $min_saturation = max(0, $params['min_saturation']); $max_saturation = min(100, $params['max_saturation']); $min_value = max(0, $params['min_value']); $max_value = min(100, $params['max_value']); if ($params['hue_bias'] !== false) { if (is_numeric($params['hue_bias'])) { $h = intval($params['hue_bias']) % 360; } else { switch ($params['hue_bias']) { case 'o': $h = $alt ? 60 : 30; break; case 'y': $h = $alt ? 120 : 60; break; case 'g': $h = $alt ? 180 : 120; break; case 'c': $h = $alt ? 210 : 180; break; case 'b': $h = 240; break; case 'm': $h = 300; break; case 'r': default: $h = 0; break; } } $min_hue = $h + 360; $max_hue = $h + 360; if ($params['hue_range']) { $min_hue -= min(180, $params['hue_range']); $max_hue += min(180, $params['hue_range']); } } $h = mt_rand($min_hue, $max_hue); $s = mt_rand($min_saturation, $max_saturation); $v = mt_rand($min_value, $max_value); return $this->allocate(array($h, $s, $v), $mode); break; } } /** */ function colour_scheme($resource, $include_original = true) { $mode = 'hsv'; if (($pre = $this->get_resource($resource)) !== false) { $resource = $pre; } $colour = colour_manager::model_convert($this->colours[$resource], $this->mode, $mode); $results = ($include_original) ? array($resource) : array(); $colour2 = $colour3 = $colour4 = $colour; $colour2[0] += 150; $colour3[0] += 180; $colour4[0] += 210; $results[] = $this->allocate($colour2, $mode); $results[] = $this->allocate($colour3, $mode); $results[] = $this->allocate($colour4, $mode); return $results; } /** */ function mono_range($resource, $count = 5, $include_original = true) { if (is_array($resource)) { $results = array(); for ($i = 0, $size = sizeof($resource); $i < $size; ++$i) { $results = array_merge($results, $this->mono_range($resource[$i], $count, $include_original)); } return $results; } $mode = (in_array($this->mode, array('hsv', 'ahsv'), true) ? $this->mode : 'ahsv'); if (($pre = $this->get_resource($resource)) !== false) { $resource = $pre; } $colour = colour_manager::model_convert($this->colours[$resource], $this->mode, $mode); $results = array(); if ($include_original) { $results[] = $resource; $count--; } // This is a hard problem. I chicken out and try to maintain readability at the cost of less randomness. while ($count > 0) { $colour[1] = ($colour[1] + mt_rand(40,60)) % 99; $colour[2] = ($colour[2] + mt_rand(40,60)); $results[] = $this->allocate($colour, $mode); $count--; } return $results; } /** * Convert from one colour model to another */ function model_convert($colour, $from_model, $to_model) { if ($from_model == $to_model) { return $colour; } switch ($to_model) { case 'hsv': switch ($from_model) { case 'ahsv': return colour_manager::ah2h($colour); break; case 'rgb': return colour_manager::rgb2hsv($colour); break; } break; case 'ahsv': switch ($from_model) { case 'hsv': return colour_manager::h2ah($colour); break; case 'rgb': return colour_manager::h2ah(colour_manager::rgb2hsv($colour)); break; } break; case 'rgb': switch ($from_model) { case 'hsv': return colour_manager::hsv2rgb($colour); break; case 'ahsv': return colour_manager::hsv2rgb(colour_manager::ah2h($colour)); break; } break; } return false; } /** * Slightly altered from wikipedia's algorithm */ function hsv2rgb($hsv) { colour_manager::normalize_hue($hsv[0]); $h = $hsv[0]; $s = min(1, max(0, $hsv[1] / 100)); $v = min(1, max(0, $hsv[2] / 100)); // calculate hue sector $hi = floor($hsv[0] / 60); // calculate opposite colour $p = $v * (1 - $s); // calculate distance between hex vertices $f = ($h / 60) - $hi; // coming in or going out? if (!($hi & 1)) { $f = 1 - $f; } // calculate adjacent colour $q = $v * (1 - ($f * $s)); switch ($hi) { case 0: $rgb = array($v, $q, $p); break; case 1: $rgb = array($q, $v, $p); break; case 2: $rgb = array($p, $v, $q); break; case 3: $rgb = array($p, $q, $v); break; case 4: $rgb = array($q, $p, $v); break; case 5: $rgb = array($v, $p, $q); break; default: return array(0, 0, 0); break; } return array(255 * $rgb[0], 255 * $rgb[1], 255 * $rgb[2]); } /** * (more than) Slightly altered from wikipedia's algorithm */ function rgb2hsv($rgb) { $r = min(255, max(0, $rgb[0])); $g = min(255, max(0, $rgb[1])); $b = min(255, max(0, $rgb[2])); $max = max($r, $g, $b); $min = min($r, $g, $b); $v = $max / 255; $s = (!$max) ? 0 : 1 - ($min / $max); // if max - min is 0, we want hue to be 0 anyway. $h = $max - $min; if ($h) { switch ($max) { case $g: $h = 120 + (60 * ($b - $r) / $h); break; case $b: $h = 240 + (60 * ($r - $g) / $h); break; case $r: $h = 360 + (60 * ($g - $b) / $h); break; } } colour_manager::normalize_hue($h); return array($h, $s * 100, $v * 100); } /** */ function normalize_hue(&$hue) { $hue %= 360; if ($hue < 0) { $hue += 360; } } /** * Alternate hue to hue */ function ah2h($ahue) { if (is_array($ahue)) { $ahue[0] = colour_manager::ah2h($ahue[0]); return $ahue; } colour_manager::normalize_hue($ahue); // blue through red is already ok if ($ahue >= 240) { return $ahue; } // ahue green is at 180 if ($ahue >= 180) { // return (240 - (2 * (240 - $ahue))); return (2 * $ahue) - 240; // equivalent } // ahue yellow is at 120 (RYB rather than RGB) if ($ahue >= 120) { return $ahue - 60; } return $ahue / 2; } /** * hue to Alternate hue */ function h2ah($hue) { if (is_array($hue)) { $hue[0] = colour_manager::h2ah($hue[0]); return $hue; } colour_manager::normalize_hue($hue); // blue through red is already ok if ($hue >= 240) { return $hue; } else if ($hue <= 60) { return $hue * 2; } else if ($hue <= 120) { return $hue + 60; } else { return ($hue + 240) / 2; } } } ?>